Astuces New Ryu Combos! Ultimate Combo Guide For The Street Fighter 5 Winter Update! BNB & V-Trigger

New Ryu Combos! Ultimate Combo Guide For The Street Fighter 5 Winter Update! BNB & V-Trigger

pegi 12

Ryu combo tutorial for the Street Fighter V winter update. This guide goes over his new best combos in season 5 with inputs and easy to follow demonstration. Some beginner and advanced but I mostly aim for damage and practicality. We also include both V-Trigger & BNB combos as well for SFV. LP = Light Punch MP = Medium Punch HP = Hard Punch LK = Light Kick MK = Medium Kick HK = Hard Kick P = Any Punch K = Any Kick PP/KK = EX Version S. = Standing C. = Crouching F = Forward B = Back CC = Crush Counter CA = Critical Art (C) = Charge QCF = Quarter Circle Forward / Down, Down-Forward, Forward QCB = Quarter Circle Back / Down,Down-Back, Back HCB = Half Circle Back / Forward To Down To Back HCF = Half Circle Forward / Back To Down To Back DP = Dragon Punch Motion = Forward, Down, Down-Forward V = V-Trigger Cancel VS = V-Skill xx = Cancel / = Means "Or" + = Same time ~ = Quickly D= max damage O= best oki D-CA= best damage for CA HIT CONFIRMS c.lk, c.lp xx dp hp (D), qcf lk (O) s.lp, s.lp, s.lk xx hcf lk(D-CA)/qcb mk(O) c.lp, s.lp, s.lk xx hcf lk(D-CA)/qcb mk(O) (crouching) c.lk, c.lk, c.lp xx hcf lk(D)/qcb lk(O) (close) s.mp, c.hp xx dp hp s.mp, c.mp xx hcf hk(D)/ qcb k (O) (far) s.mp, c.mk xx hcf mk (D)/qcb k (O) (crouching) s.mp, s.mp, c.mk xx hcf mk (D)/qcb k (O) c.mp, s.lk xx dp hp (D)/ qcb mk (O) (crouching) c.mp, s.lp, s.lk xx hcf lk / qcb mk b.hk, s.lk xx dp hp s.hk, s.lk xx dp hp (far) s.hk, s.lk xx hcf lk(D)/qcb mk(O) f.hp, c.hp xx dp hp 1 meter c.lk, c.lp xx qcf pp s.lp, s.lp, s.lk xx qcb kk(D)/ qcf pp (O) (close) s.mp, c.hp xx hcf kk, dp hp s.mp, c.mp xx hcf kk, b.hk xx hcf lk f.hp, s.mp, c.mp xx hcf kk, b.hk xx hcf lk 2 meter s.mp, c.mp xx hcf kk, b.hk xx dp pp f.hp, s.mp, c.mp xx hcf kk, b.hk xx hcf kk, dp pp (use the 2 bar version) COUNTER HIT c.lk CH, s.lp, s.lk xx hcf lk(D-CA)/qcb mk(O) c.lp CH, s.mp, c.mk xx hcf mk(D)/qcb k(O) s.lp CH, s.mp, c.mp xx hcf hk(D)/qcb k(O) s.mp CH, c.hk s.mp CH, s.hp xx dp hp (D)/qcb k(O) s.mk/c.mk CH, s.lk xx hcf lk(D-CA)/qcb mk(O) c.mp CH, c.mp xx hcf hk(D)/qcb k(O) you can incorporate meter as you wish like in the previous section CRUSH COUNTERS (close) s.hk CC, s.mp, c.hp xx dp hp s.hk CC, s.mp, c.mp xx hcf hk (far) s.hk CC, s.hk, s.lk xx hcf lk(D-CA)/qcb mk(O) (air) s.hk CC, dp hp (D)/ qcb k (O) (air) s.hk CC, b.hk xx hcf lk (air) s.hk CC, b.hk xx dp pp (D) (air) s.hk CC, b.hk xx hcf kk, dp pp s.hp CC xx dp hp s.hp CC xx hcf kk, dp hp s.hk CC, s.mp, c.mk xx hcf kk, b.hk xx hcf lk VSKILL VS2 using this target combo gives you optimal meterless damage you can add it to combos that use s.mp as long as you're in range s.mp, s.mp-s.hp-hk-VS2 (crouching) s.mp, s.mp-c.hp-hk-VS2 j.hp, s.mp, s.mp-s.hp-hk-VS2 SPECIALS qcb k (based on range), CA qcf p (juggle), hp CA AIR TO AIR j.mp, qcb hk, CA j.mp, dp hp/ dp pp j.mp (single hit), b.hk xx hcf lk JUMP IN j.mk, s.mp, c.hp xx dp hp j.hp, s.mp, c.hp xx dp hp nj.hk, s.mp, c.mp xx hcf hk (D)/ qcb k(O) j.hp, s.mp, c.hp xx hcf kk, dp hp j.hp, s.mp, c.mp xx hcf kk, b.hk xx hcf lk CORNER c.lk, c.lp xx qcf pp, dp hp s.mp, c.hp xx qcb kk, dp hp (far) s.mp, c.mk xx qcf pp, hcf lk (crouching) s.mp, s.mp, c.mk xx qcf pp, hcf lk s.hp CC xx qcb kk, hcf lk s.hp CC-hk, hp dp VTRIGGER Activation (any starter) xx qcf pp xx VT, hcf hk (any medium or heavy starter) xx VT, c.mp xx hcf hk(D)/ qcb k(O) s.mp, s.mp-c.hp-hk xx VT, hcf lk(D)/ qcb k(O) (corner) s.mp-s.hp-hk xx VT, dp lp, dp pp f.hp xx VT, s.mp, c.hp xx dp hp VT1 VT1 gives all of ryu's punches +2 extra frames on hit s.lp, s.mp, s.hp xx dp hp(D)/ qcb k(O) c.lk, c.lp, s.mp xx dp hp(D)/ qcb k(O) s.mp, s.hp xx dp hp(D)/ qcb k(O) c.mp/s.mp, s.mp, c.hk (close) c.mp, s.mp xx dp hp(D) c.mp, c.mp xx hcf hk(D)/ qcb k(O) s.hp, s.mp xx dp hp(D)/ qcb k(O) f.hp, s.mp, s.hp xx dp hp(D)/ qcb k(O) (close) s.hk, s.lp, s.mp xx dp hp(D)/ qcb k(O) s.hk CC, s.mp, s.hp xx dp hp(D)/ qcb k(O) j.mp, dp hp j.hp, f.hp, s.mp, s.hp xx dp hp(D)/ qcb k(O) qcb k (based on range), dp pp f.hp, s.mp, s.hp xx hcf kk, b.hk xx dp hp f.hp, s.mp, s.hp xx hcf kk, b.hk xx dp pp GUARDBREAK (corner) CA (GB), s.hp xx dp hp qcf p (fully charged), f.hp, c.mp xx hcf hk CORNER (any starter) xx qcf p, dp hp (any starter) xx qcf pp, dp hp (any starter) xx qcf pp, qcf pp, dp pp VT2 any combo ending in dp p, hcf k, qcf p or qcf pp s.lp, s.lp, s.lk xx hcf lk xx hp+hk j.hp, s.mp, c.hp xx hcf kk, dp hp xx hp+hk c.mk xx qcf p xx hp+hk (air) dp mp xx hp+hk HP+HK, dp hp HP+HK, hcf kk, dp hp HP+HK, hcf kk, dp pp HP+HK, dp hp xx CA --------------------------------- Support VesperArcade! --------------------------------- ➤ SUBSCRIBE: https://tinyurl.com/lomq6by ➤ TWITCH: https://www.twitch.tv/vesperarcade ➤ TWITTER: https://twitter.com/vesperarcade

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