Actualités de la communauté Cyberpunk 2077 | PS4 - PS4 Pro - PS5 | NextGen Patch 1.5 Graphics Comparison
Cyberpunk 2077 | PS4 - PS4 Pro - PS5 | NextGen Patch 1.5 Graphics Comparison
PS4: dynamic 1080p at 30fps (common 720p) 59,42Gb PS4 Pro: Dynamic 1224p at 30fps (common 1080p) 59,42Gb PS5: Performance Mode: Dynamic 2160p at 60fps (common 1440p) Ray-Tracing Mode: Dynamic 2160p at 30fps (common 1440p) 56,10Gb - Buy games at Instant-Gaming for all platforms with discounts! https://www.instant-gaming.com/es/?igr=analistadebits - According to the official note from CD Projekt, Cyberpunk runs at dynamic 4K on PS5. However, in all tested areas its resolution is 1440p. - The game has been adapted to the PS5 architecture, reducing its size by half and improving loading times. - The most notable improvement is in the general shadows and lighting. - Ray-tracing mode adds contact shadows and enhances others. Ray-tracing does not apply to reflections or global illumination. - The pop-in has improved considerably on PS5, but it is still present in certain elements (especially when we use a vehicle). - There is a texture improvement on certain elements. - In general, a more solid game feels on all platforms. - There is an increase in draw distance and anisotropic filtering on PS5. - PS5 now has more NPCs on screen. - Full Dualsense compatibility has been added. - The framerate in both modes is practically perfect during gameplay (with occasional drops in some cinematics or loads). PS4 still has some performance issues. - Cyberpunk 1.5 is what the release version should have been over a year ago. If it had come out in these conditions, the history of Cyberpunk would have been very different.
https://youtu.be/VH8PHiqCrgw
commenter cette publication ?